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Writing an Interactive Story

Clement Riviere , Gabriel Feraud , Pierre Lacombe

Computers / Programming / Games

Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games.

Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop.

With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative.

Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices.

The methods, strategies, and secrets of this new art await you.

Features exclusive interviews with:

David Cage – BAFTA Award for Best Story – Heavy Rain

Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange

Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead

Benjamin Diebling – Beyond Two Souls, Detroit: Become Human

Erwan Le Breton – Ubisoft

Thomas Veauclin– The Council

Fibre Tigre – Out There

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