ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after Real-Time Rendering, Second Edition?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Real-Time Rendering, Second Edition" by Eric Haines! 😉 Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! 📚✨ Check below to see your tailored recommendations. Happy reading! 📖😊

Real-Time Rendering, Second Edition

Eric Haines , Tomas Möller

Computers / Software Development & Engineering / Computer Graphics

After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer", is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning
Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "Real-Time Rendering, Second Edition" by Eric Haines? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.