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Ray Tracing Gems
High-Quality and Real-Time Rendering with DXR and Other APIs
Eric Haines , Tomas Akenine-Möller
What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains
Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
How to implement high-performance graphics for interactive visualizations, games, simulations, and more
Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
Students looking to learn about best practices in these areas
Enthusiasts who want to understand and experiment with their new GPUs
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