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Pixologic ZBrush 2021: A Comprehensive Guide, 7th Edition

Prof. Sham Tickoo

Computers / Design, Graphics & Media / Video & Animation

Pixologic ZBrush 2021: A Comprehensive Guide book covers all features of ZBrush 2021 in a simple, lucid, and comprehensive manner. It provides in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2021 and is ideally suited for learning at your convenience and pace.

In this edition, cloth brushes and various other new brushes such as History, Recall, Hatch, and so on have also been explained with the help of suitable examples for the readers to enhance their skills. In addition, a new chapter on Dynamics describing in detail the realistic cloth simulation and fiber mesh simulation has been added to make this book an ideal resource for the ZBrush users.

Salient Features

Consists of 13 chapters & 1 project that are organized in a pedagogical sequence.

Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush.

Tutorial approach to explain the concepts and usage of tools.

First page of every chapter summarizes the topics that are covered in the chapter.

Step-by-step instructions to guide the users through the learning process.

Additional information is provided throughout the book in the form of notes and tips.

Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge.

Table of Contents

Chapter 1: Exploring ZBrush Interface (Enhanced)

Chapter 2: Sculpting Brushes (Enhanced)

Chapter 3: Introduction to Digital Sculpting (Enhanced)

Chapter 4: SubTools and FiberMesh

Chapter 5: ZSpheres

Chapter 6: DynaMesh, NanoMesh, and ZRemesher

Chapter 7: ShadowBox

Chapter 8: Materials in ZBrush

Chapter 9: Texturing in ZBrush

Chapter 10: UV Master

Chapter 11: Lighting

Chapter 12: Rendering (Enhanced)

Chapter 13: Dynamics (New)

Project 1: Cartoon Character Model with a Background Scene

Index

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