ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after Phantasmal Spaces?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Phantasmal Spaces" by Mathias Fuchs! 😉 Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! 📚✨ Check below to see your tailored recommendations. Happy reading! 📖😊

Phantasmal Spaces

Archetypical Venues in Computer Games

Mathias Fuchs

Social Science / Media Studies

Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.

In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.
Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "Phantasmal Spaces" by Mathias Fuchs? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.