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Pervasive Computing Design for Sustainability

2nd Edition

Håkan Gulliksson

Computers / Web / Design

 This book contains the knowledge an interaction designer should know about pervasive design for sustainability. Relevant design research is discussed and framed in a story and value based participatory approach.

Sustainability is the most important design goal. This is the first message.

A second message is that information technologies, and in particular pervasive computing are invaluable keys in the quest for sustainability.

Thirdly there is a lack of knowledge on sustainability issues in the interaction design community.

In this book a unique meta-level framework structures an extensive discussion of design for sustainability. The framework is based on a principle of justice that is complemented by circumstances for sustainability chosen from the perspective of interaction design. We suggest and present the following circumstances: limited shared resources, socio-technical components and structures, technology development, vision and reflection, cognitive and behavioural support, joint ventures and political action.

Topics discussed within the circumstances include experience design, ethics, Latours’s modes of existence, design fiction, computer games, futures studies, theories for reflection and behavioural change, personal informatics, and practice theory.

The convolute concludes with a number of case studies where interaction design research is summarized and studied from the perspective of sustainability. We start out with thoughts on sustainable consumption, sustainable character, and the sustainable family that gets a section each. Adding to them are annotated case studies from research on design fiction, game and performance, value based design, practice theory, multi-level perspective design and design for a sustainable society.

The book is a polyphonic convolute which means that there will be some overlap in the reports from the different discourses. Development in the areas related to interaction design can be sensed by identifying the surfacing themes.

In total the e-book consists of the equivalence of 530 pages excluding references and index.

Håkan Gulliksson is a lecturer on Interaction technology and Sustainable design at Umeå University for more than ten years.  

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