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Object-oriented Programming with Prototypes

Günther Blaschek

Computers / Languages / General

This textbook is intended for the novice as well as for the experienced programmer who wants to learn more about object-oriented programming. There are three main topics covered in this book. First, it contains a comprehensive introduction to the principles of OOP. Second, it describes prototypes as a vehicle for the construction of object-oriented programs and third, it introduces the new programming language Omega.
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