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Mixing Audio

Concepts, Practices and Tools

Roey Izhaki

Computers / Speech & Audio Processing

Part I: Concepts and Practices: Music and mixing; Music - an extremely short introduction; The role and importance of the mix; The perfect mix; Some axioms and other gems; Louder perceived better; Percussives weight less; Importance; Natual vs. artificial; Learning to mix; What makes a great mixing engineer?; Methods of learning; Mixing analysis; Reference tracks; The process of mixing; Mixing and the production chain; The mix as a composite; Where to start?; Deadlocks; Milestones; Finalizing and stabilizing the mix; Related issues; How long does it take?; Breaks; Using solos; Mono listening; Bouncing; Housekeeping; Mix Edits; Mastering; Mixing domains and objectives; Mixing objectives; Frequency domain; Level domain; Stereo domain; Depth. -- Part II: Tools: Monitoring; How did we get here?; Choosing monitors; The room factor; Positioning monitors; Meters; Peak meters; Average meters; Phase meters; Mixing consoles; Processors vs. effects; Basic signal flow; Groups; In-line consoles; The monitor section; Solos; Correct gain structure; The digital console; Software mixers; Tracks and mixer strips; Routing; The internal architecture; Phase; What is phase?; Problems; Tricks; Faders; Types; Scales; Working with faders; Panning; How stereo works?; Pan controls; Types of tracks; Panning techniques; Beyond pan pots; Equalizers; Applications; The frequency spectrum; Types and controls; In practice; Equalizing various instruments; Introduction to dynamic range processors; Dynamic Range; Dynamics; Dynamic Range Processors in a nutshell; Compressors; Principle of operation and core controls; Additional controls; Controls in practice; Applications; Tricks; More on compressors; Limiters; Gates; Controls; Applications; In practice; Tricks; Expanders; Controls; In practice; Upward Expanders; Duckers; Operation and controls; Applications; Delays; Delay basics; Types; In practice; Applications; Other modulation tools; Vibrato; ADT; Chorus; Flanging; Phasing; Tremolo; Reverbs; Applications; Types; Reverb programs; Reverb properties and parameters; Reverbs and stereo; Other reverb types; Reverbs in practice; Distortion; Distortion basics; Ways to generate distortion; Drum Triggering; Methods of drum triggering; Other tools; MS; Pitch shifters and harmonizers; Exciters and enhancers; Transient designers; Automation; The automation process; Automation alternatives; Control surfaces. -- Part III: Sample Mixes: Hero (rock); The Hustler (drum n' bass); Temps (hip hop); Donna Pomini (dance).
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