ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after Minor Platforms in Videogame History?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Minor Platforms in Videogame History" by Benjamin Nicoll! πŸ˜‰ Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! πŸ“šβœ¨ Check below to see your tailored recommendations. Happy reading! πŸ“–πŸ˜Š

Minor Platforms in Videogame History

Benjamin Nicoll

Art / Video Game Art

Videogame history is not just a history of one successful technology replacing the next. It is also a history of platforms and communities that never quite made it; that struggled to make their voices heard; that aggravated against the conventions of the day; and that never enjoyed the commercial success or recognition of their major counterparts. In *Minor Platforms in Videogame History*, Benjamin Nicoll argues that 'minor' videogame histories are anything but insignificant. Through an analysis of transitional, decolonial, imaginary, residual, and minor videogame platforms, Nicoll highlights moments of difference and discontinuity in videogame history. From the domestication of vector graphics in the early years of videogame consoles to the 'cloning' of Japanese computer games in South Korea in the 1980s, this book explores case studies that challenge taken-for-granted approaches to videogames, platforms, and their histories.
Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "Minor Platforms in Videogame History" by Benjamin Nicoll? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.