ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after Mind-Melding Unity and Blender for 3D Game Development?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Mind-Melding Unity and Blender for 3D Game Development" by Spencer Grey! πŸ˜‰ Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! πŸ“šβœ¨ Check below to see your tailored recommendations. Happy reading! πŸ“–πŸ˜Š

Mind-Melding Unity and Blender for 3D Game Development

Unleash the power of Unity and Blender to create amazing games

Spencer Grey

Computers / Software Development & Engineering / Computer Graphics

Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators

Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.

This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.

By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.

What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for

This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "Mind-Melding Unity and Blender for 3D Game Development" by Spencer Grey? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.