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iOS Development with Swift

Craig Grummitt

Computers / Programming / Mobile Devices

Summary

iOS Development with Swift is a hands-on guide to creating apps for iPhone and iPad using the Swift language. Inside, you'll be guided through every step of the process for building an app, from first idea to App Store. This book fully covers Swift 4, Xcode 9, and iOS 1.

Our video course, iOS Development with Swift in Motion, is the perfect companion to this book, featuring even more projects and examples for you to dig into in the exciting world of iOS development. Find out more at our website: www.manning.com/livevideo/ios-developmen​t-with-swift-lv

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

One billion iPhone users are waiting for the next amazing app. It's time for you to build it! Apple's Swift language makes iOS development easier than ever, offering modern language features, seamless integration with all iOS libraries, and the top-notch Xcode development environment. And with this book, you'll get started fast.

About the Book

iOS Development with Swift is a hands-on guide to creating iOS apps. It takes you through the experience of building an app—from idea to App Store. After setting up your dev environment, you'll learn the basics by experimenting in Swift playgrounds. Then you'll build a simple app layout, adding features like animations and UI widgets. Along the way, you'll retrieve, format, and display data; interact with the camera and other device features; and touch on cloud and networking basics.

What's Inside

  • Create adaptive layouts
  • Store and manage data
  • Learn to write and debug Swift code
  • Publish to the App Store
  • Covers Swift 4, Xcode 9, and iOS 11

About the Reader

Written for intermediate web or mobile developers. No prior experience with Swift assumed.

About the Author

Craig Grummitt is a successful developer, instructor, and mentor. His iOS apps have had over 100,000 downloads combined!

Table of Contents

    PART 1 - INTRODUCING XCODE AND SWIFT
  1. Your first iOS application
  2. Introduction to Swift playgrounds
  3. Swift objects
  4. PART 2 - BUILDING YOUR INTERFACE
  5. View controllers, views, and outlets
  6. User interaction
  7. Adaptive layout
  8. More adaptive layout
  9. Keyboard notifications, animation, and scrolling
  10. PART 3 - BUILDING YOUR APP
  11. Tables and navigation
  12. Collections, searching, sorting, and tab bars
  13. Local data persistence
  14. Data persistence in iCloud
  15. Graphics and media
  16. Networking
  17. Debugging and testing
  18. PART 4 - FINALIZING YOUR APP
  19. Distributing your app
  20. What's next?
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