ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after Inventing the Medium?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Inventing the Medium" by Janet H. Murray! 😉 Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! 📚✨ Check below to see your tailored recommendations. Happy reading! 📖😊

Inventing the Medium

Principles of Interaction Design as a Cultural Practice

Janet H. Murray

Design / General

A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts.

Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.

Murray explains that innovative interaction designers should think of all objects made with bits—whether games or Web pages, robots or the latest killer apps—as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity.

Each chapter includes a set of Design Explorations—creative exercises for students and thought experiments for practitioners—that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "Inventing the Medium" by Janet H. Murray? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.