ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after HCI in Games: Serious and Immersive Games?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "HCI in Games: Serious and Immersive Games" by Xiaowen Fang! πŸ˜‰ Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! πŸ“šβœ¨ Check below to see your tailored recommendations. Happy reading! πŸ“–πŸ˜Š

HCI in Games: Serious and Immersive Games

Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II

Xiaowen Fang

Computers / User Interfaces

This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually.
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games.

Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "HCI in Games: Serious and Immersive Games" by Xiaowen Fang? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.