ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after GPU Ray Tracing in Non-Euclidean Spaces?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "GPU Ray Tracing in Non-Euclidean Spaces" by Luiz Velho! 😉 Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! 📚✨ Check below to see your tailored recommendations. Happy reading! 📖😊

GPU Ray Tracing in Non-Euclidean Spaces

Luiz Velho , Tiago Novello , Vinícius da Silva

Mathematics / General

This book explores the visualization of three-dimensional non-Euclidean spaces using ray-tracing techniques in Graphics Processing Unit (GPU). This is a trending topic in mathematical visualization that combines the mathematics areas of geometry and topology, with visualization concepts of computer graphics. Several conditions made this a special moment for such topic. On one hand, the development of mathematical research, computer graphics, and algorithms have provided the necessary theoretical framework. On the other hand, the evolution of the technologies and media allows us to be immersed in three-dimensional spaces using Virtual Reality. The content of this book serves both experts in the areas and students. Although this is a short book, it is self-contained since it considers all the ideas, motivations, references, and intuitive explanations of the required fundamental concepts.
Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "GPU Ray Tracing in Non-Euclidean Spaces" by Luiz Velho? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.