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Game Design Workshop
Designing, Prototyping, & Playtesting Games
Chris Swain , Steven Hoffman , Tracy Fullerton
Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.
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