ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after Game Design Foundations?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Game Design Foundations" by Roger Pedersen! 😉 Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! 📚✨ Check below to see your tailored recommendations. Happy reading! 📖😊

Game Design Foundations

Roger Pedersen

Computers / Web / General

Game Design Foundations, Second Edition covers how to design the game from the important opening sentence, the “One Pager” document, the Executive Summary and Game Proposal, the Character Document to the Game Design Document. The book describes game genres, where game ideas come from, game research, innovation in gaming, important gaming principles such as game mechanics, game balancing, AI, path finding and game tiers. The basics of programming, level designing, and film scriptwriting are explained by example. Each chapter has exercises to hone in on the newly learned designer skills that will display your work as a game designer and your knowledge in the game industry.
Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "Game Design Foundations" by Roger Pedersen? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.