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What to read after Fight Club 2 (Graphic Novel)?
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Some imaginary friends never go away . . .
Ten years after starting Project Mayhem, he lives a mundane life. A kid, a wife. Pills to keep his destiny at bay. But it won’t last long—the wife has seen to that. He’s back where he started, but this go-round he’s got more at stake than his own life. The time has arrived . . . Collects issues #1–#10 of the series.
“Poignant and very funny.”—The Atlantic
“Entertaining.”—Comic Book Resources
“Perfect.”—Forces of Geek
“Jaw dropping.”—Geek Chic Elite
“Excellent.”—The Beat
“Compulsively readable.”—Big Shiny Robot
Ten years after starting Project Mayhem, he lives a mundane life. A kid, a wife. Pills to keep his destiny at bay. But it won’t last long—the wife has seen to that. He’s back where he started, but this go-round he’s got more at stake than his own life. The time has arrived . . . Collects issues #1–#10 of the series.
“Poignant and very funny.”—The Atlantic
“Entertaining.”—Comic Book Resources
“Perfect.”—Forces of Geek
“Jaw dropping.”—Geek Chic Elite
“Excellent.”—The Beat
“Compulsively readable.”—Big Shiny Robot
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