ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after Designing Sound?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Designing Sound" by Andy Farnell! πŸ˜‰ Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! πŸ“šβœ¨ Check below to see your tailored recommendations. Happy reading! πŸ“–πŸ˜Š

Designing Sound

Andy Farnell

COMPUTERS / Interactive & Multimedia

Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data--an approach sometimes known as "procedural audio." Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "Designing Sound" by Andy Farnell? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.

Other books within COMPUTERS / Interactive & Multimedia genre