Rate this book
What to read after Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds?
Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds" by Ferdig, Richard E.! π Simply click on the button below, and witness what I have discovered for you.
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
Ferdig, Richard E.
Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources.
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.
Are you curious to discover the likelihood of your enjoyment of "Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds" by Ferdig, Richard E.? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.