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Computer Graphics Programming in OpenGL with JAVA
John L. Clevenger , V. Scott Gordon
Features:
• Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA® NsightTM debugger.
• Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
• Illustrates every technique with complete running code examples. Everything needed to install the libraries and run every example is provided and fully explained.
• Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).
• Includes companion files with code, object models, figures, and more.
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