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Computer Graphics

Principles and Practice

James D. Foley

Computers / Software Development & Engineering / Computer Graphics

Programming in the simple raster graphics package (SRGP) - Basic raster graphics algorithms for drawing 2D primitives - Graphics hardware - Geometrical transformations - Viewing in 3D - Object hierarchy and simple phigs (SPHIGS) - Input devices, interaction techniques, and interaction tasks - Dialogue design - User interface software - Representing curves and surfaces - Solid modeling - Achromatic and colored light - The quest for visual realism - Visible-surface determination - Illumination and shading - Image manipulation and storage - Advanced raster graphics architecture - Advanced geometric and raster algorithms - Advanced modeling techniques - Animation.
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