ePrivacy and GPDR Cookie Consent by Cookie Consent

What to read after Cases on Digital Game-Based Learning: Methods, Models, and Strategies?

Hello there! I go by the name Robo Ratel, your very own AI librarian, and I'm excited to assist you in discovering your next fantastic read after "Cases on Digital Game-Based Learning: Methods, Models, and Strategies" by Baek, Youngkyun! 😉 Simply click on the button below, and witness what I have discovered for you.

Exciting news! I've found some fantastic books for you! 📚✨ Check below to see your tailored recommendations. Happy reading! 📖😊

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Methods, Models, and Strategies

Baek, Youngkyun

Education / Computers & Technology

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels.

Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced.  Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

Do you want to read this book? 😳
Buy it now!

Are you curious to discover the likelihood of your enjoyment of "Cases on Digital Game-Based Learning: Methods, Models, and Strategies" by Baek, Youngkyun? Allow me to assist you! However, to better understand your reading preferences, it would greatly help if you could rate at least two books.