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Autodesk Maya 2022: A Comprehensive Guide, 13th Edition

Prof. Sham Tickoo

Computers / Design, Graphics & Media / Video & Animation

Autodesk Maya 2022 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node-based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2022 have made the job of design visualization specialists a lot easier. Autodesk Maya 2022: A Comprehensive Guide book covers all features of Autodesk Maya 2022 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2022 for 3D and visual effects artists and designers. It caters to the needs of both the novice and advanced users of Maya 2022 and is ideally suited for learning at your convenience and at your pace.

Our latest edition covers new tools and enhancements in modeling, animation, rigging and much more. The performance improvements in tools such as Bifrost, XGen, and Arnold renderer are covered in depth. The author has also explained the newly introduced tool, Sweep Mesh, with the help of suitable examples and tutorials.


Salient Features

Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, XGen Fur, Fluids, Particles, nParticles and Bullet Physics, Motion Graphics, and MASH in Autodesk Maya 2022.

The first page of every chapter summarizes the topics that are covered in it.

Consists of hundreds of illustrations and comprehensive coverage of Autodesk Maya 2022 concepts & commands.

Real-world 3D models and examples focusing on industry experience.

Step-by-step instructions guide the user through the learning process.

Additional information is provided throughout the book in the form of tips and notes.

Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.


Table of Contents

Chapter 1: Exploring Maya Interface

Chapter 2: Polygon Modeling

Chapter 3: NURBS Curves and Surfaces

Chapter 4: NURBS Modeling

Chapter 5: UV Mapping

Chapter 6: Shading and Texturing

Chapter 7: Lights and Cameras

Chapter 8: Animation

Chapter 9: Rigging, Constraints, and Deformers

Chapter 10: Paint Effects

Chapter 11: Rendering

Chapter 12: Particle System

Chapter 13: Introduction to nParticles

Chapter 14: Fluids

Chapter 15: nHair and XGen

Chapter 16: Bifrost

Chapter 17: Bullet Physics and Motion Graphics

Index

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