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Autodesk Maya 2020: A Comprehensive Guide, 12th Edition

Prof. Sham Tickoo

Computers / CAD-CAM

Autodesk Maya 2020 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2020 have made the job of design visualization specialists a lot easier.

Autodesk Maya 2020: A Comprehensive Guide covers all features of Autodesk Maya 2020 software in a simple, lucid, and comprehensive manner. It will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. In this edition, new tools and enhancements in modeling, animation, rigging as well as performance improvements in bifrost are covered. Additionally, the newly introduced Mash module, which is used for creating motion graphics, is also covered in the book.

Salient Features:

Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2020.

The first page of every chapter summarizes the topics that are covered in it.

Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2020 concepts & commands.

Real-world 3D models and examples focusing on industry experience.

Step-by-step instructions that guide the user through the learning process.

Additional information is provided throughout the book in the form of tips and notes.

Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge.

Table of Contents

Chapter 1: Exploring Maya Interface

Chapter 2: Polygon Modeling

Chapter 3: NURBS Curves and Surfaces

Chapter 4: NURBS Modeling

Chapter 5: UV Mapping

Chapter 6: Shading and Texturing

Chapter 7: Lighting

Chapter 8: Animation

Chapter 9: Rigging, Constraints, and Deformers

Chapter 10: Paint Effects

Chapter 11: Rendering

Chapter 12: Particle System

Chapter 13: Introduction to nParticles

Chapter 14: Fluids

Chapter 15: nHair

Chapter 16: Bifrost

Chapter 17: Bullet Physics and Motion Graphics

Index

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