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Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach, 22nd Edition

Prof. Sham Tickoo

Computers / Design, Graphics & Media / Video & Animation

Autodesk 3ds Max 2022 for Beginners: A Tutorial Approach is a tutorial-based book that introduces the readers to the features of 3ds Max 2022 such as modeling, texturing, lighting, Animation, and Arnold rendering in an effective and simple manner. In this edition, the readers will be able to learn about the Smart Extrude concept introduced in 3ds Max 2022. This book will help readers unleash their creativity and help them create simple 3D models and animations. The book will help the learners transform their imagination into reality with ease.


Salient Features

Consists of 17 chapters and 5 real-world projects that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, rendering, and animation.

The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, rendering, and animation.

The first page of every chapter summarizes the topics that are covered in it.

Step-by-step instructions that guide the users through the learning process.

Additional information is provided throughout the book in the form of notes and tips.

Self-Evaluation test, Review Questions, and exercises are given at the end of each chapter so that the users can assess their knowledge.

Student project has been given at the end of this book to test and enhance the skills of students.


Table of Contents

Chapter 1: Introduction to Autodesk 3ds Max 2022

Chapter 2: Primitive Objects – I

Chapter 3: Primitive Objects – II

Chapter 4: Working with Splines – I

Chapter 5: Working with Splines - II

Chapter 6: Lofting, Twisting, and Deforming Objects

Chapter 7: Material Editor: Creating Materials

Chapter 8: Material Editor - Texture Maps - I

Chapter 9: Material Editor - Texture Maps - II

Chapter 10: Material Editor: Controlling Texture Maps

Chapter 11: Material Editor: Miscellaneous Materials

Chapter 12: Interior Lighting - I

Chapter 13: Interior Lighting - II

Chapter 14: Animation Basics

Chapter 15: Complex Animation

Chapter 16: Arnold Materials, Lights, and Rendering

Chapter 17: Creating Walkthrough

Project 1: Creating a Windmill

Project 2: Creating a Diner

Project 3: Architectural Project

Project 4: Corporate Design Project

Project 5: Creating a Computer Center

Index

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