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Animation:Master 2002

A Complete Guide

David Rogers , David W. Rogers

Computers / Programming / Games

Whether you are just beginning in 3D or are new to Animation: Master, you'll learn the skills and fundamentals needed to master this incredibly powerful, low-cost program. Beginning with a detailed review of the tools, Animation: Master 2002: A Complete Guide leads you through the important features of the program and explains when and how to use them. Once you're comfortable with the tools, you'll get started with the basics of modeling, bones, and action. From there you'll explore character modeling for animation, and set and environment modeling. With these skills and techniques, you'll be ready to journey through the tutorials and hands-on practice with constraints, relationships, animation, lighting, surfacing, and rendering. In the last section of the book, you'll find more advanced topics to really push your skills to the next level, including special effects, workarounds, and a project case study. This is the one resource you'll need to go beyond the basics with Animation: Master 2002.
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