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Broadly speaking, dungeons are a type of place divided into rooms and corridors that bring challenges inside, culminating in a greater objective. Traditionally dungeons were ancient ruins or underground caves, but all types can be created. With a focus on merging the traditional with the modern, the options in this manual apply to any medieval setting.
This quick guide is designed to help with dungeon design and the possibility of creating totally random dungeons. It has objective and simple language and is not directed to a specific RPG system, bringing narrative and open descriptions that allow adaptation to the type of game used.
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